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Marvel Snap: Best Annihilus Decks

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Marvel Snap fans rejoice! A new card has arrived, and it's sure to make waves. Annihilus is the most recent addition to the online card game and his ability sets him up as a meta-disrupting figure. While "junk" decks have moved in and out of the meta, Annihilus will surely bring them into the spotlight, at least for the next few weeks.

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Annihilus' Ability makes fitting him into a deck much easier than recent additions, like Gladiator. His On Reveal Ability makes him a clear titan of the "junk" archetype. Annihilus is a Series 5 card, which means he will cost 6,000 Collector's Tokensin the Token Shop. Players can also get him, the week of his launch, in the Spotlight Caches unlocked every 120 Levels progressed on the Collection Level.

Marvel SNAP
Released
October 18, 2022
Developer(s)
Second Dinner
See at Steam

Best Annihilus Decks

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Annihilus' Ability states "On Reveal: Your cards with 0 or less Power switch sides. Destroy those that can’t." The ideal use of Annihilus' Ability is to throw several low-Powered cards onto your opponent's side of the board, clogging up their lanes and stopping them from making any substantial plays on turn 6. Essentially, this means he's perfect for a junk deck. The "junk" deck archetype already relied on filling your opponent's side of the board with useless cards and messing up their deck's strategy, so Annihilus is here to make that easier.

Many of the recent card additions (minus Gladiator) have had a more general Ability, allowing them to fit into several different deck archetypes. With Annihilus, this isn't quite the case. He really only shines in a junk deck. While cases could be made for an Annihilus "Galactus" deck, it is a far better idea to play to his strong suit with a junk deck. The two decks listed below are both junk decks, but each one employs a different strategy.

On Reveal: Your cards with 0 or less Power switch sides. Destroy those that can’t.

Annihilus Junk Deck

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This deck is a basic junk deck. The idea here is to fill your side of the board with useless cards, like rocks from Debrii, duplicates of Mysterio, and Sentry's Void, and then play Annihilus on turn 5, throwing all of these to your opponent's side of the board. Annihilus' Ability will destroy cards that aren't moved to the opposite side of the board, so subbing in an Armor wouldn't be a bad idea in this deck.

In this deck, turn 6 will have America Chavez as a guaranteed option, with other cards like Titania and The Hood's Demon coming in handy as well. Spider-Woman and Man-Thing can also be useful, as they provide an additional blow to the Power on your opponent's side of the board.

Deck Contents:

  • Annihilus (5-Cost, 7-Power)
  • The Hood (1-Cost, -3-Power)
  • Titania (1-Cost, 5-Power)
  • Black Widow (2-Cost, 1-Power)
  • Mysterio (2-Cost, 4-Power)
  • Viper (2-Cost, 3-Power)
  • Debrii (3-Cost, 3-Power)
  • Green Goblin (3-Cost, -3-Power)
  • Man-Thing (4-Cost, 5-Power)
  • Sentry (4-Cost, 10-Power)
  • Spider-Woman (5-Cost, 8-Power)
  • America Chavez (6-Cost, 9-Power)

Annihilus Infinaut Deck

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With this Annihilus deck, The Infinaut, She-Hulk, and Magik take center stage. The same idea applies here as with the last deck. Players should fill the board with cards like Debrii's Rocks, The Hood, Mysterio's duplicates, Black Widow, and Sentry's Void and then send them over to the opponent's side. As long as Magik has been played, players should be able to skip turn 6 and then, if drawn ideally, play The Infinaut and She-Hulk on turn 7. Armor serves as a way to protect the higher-Power cards. Annihilus, She-Hulk, and The Infinaut should have enough Power combined to carry two lanes, especially if the opponent's field is covered in junk cards.

Deck Contents:

  • Annihilus (5-Cost, 7-Power)
  • The Hood (1-Cost, -3-Power)
  • Sunspot (1-Cost, 0-Power)
  • Armor (2-Cost, 3-Power)
  • Black Widow (2-Cost, 1-Power)
  • Mysterio (2-Cost, 4-Power)
  • Viper (2-Cost, 3-Power)
  • Debrii (3-Cost, 3-Power)
  • Magik (3-Cost, 2-Power)
  • Sentry (4-Cost, 10-Power)
  • The Infinaut (6-Cost, 20-Power)
  • She-Hulk (6-Cost, 10-Power)

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Best Annihilus Counters

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There aren't a ton of counters for Annihilus. His Ability is really only canceled out by Cosmo's Ability, which states "Ongoing: On Reveal abilities won’t happen at this location," stops Annihilus' Ability from happening at all. This is pretty avoidable in most cases though, as Cosmo will usually be placed on turn 3 or 4 making it easy to play Annihilus in a different lane. Killmonger can also be an issue since many of the cards Annihilus sends to an opponent's side are 1-Cost cards. He can't be avoided aside from using Armor to block his Ability.

One card that can be a real pain is Professor X. He will lock up whatever lane he is played in, which means Annihilus' Ability will not move or destroy any cards where Professor X is played. This can be a huge disruption to strategy and isn't easily avoided. The best way to anticipate a Professor X on turn 5 is to use Daredevil or Kang, though Kang is not recommended since your opponent can still change the card played to fake you out after Kang's Ability has been used. Daredevil can be easily subbed into either of the two decks listed above.

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Best Annihilus Synergies

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Annihilus synergizes with quite a few cards. The most ideal cards to play with Annihilus are ones that will be sent to your opponent's side of the board when his On Reveal Ability is triggered. These are cards like Sentry's Void, The Hood, Debrii's Rocks, or Mysterio's duplicates. You can also use Power-reducing cards to lower a played card and then send it to the opponent's side of the board. Cards that help with this are ones like Hazmat, Yellowjacket,or Man-Thing.

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