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Guide for Track and Field

Fouls

There are several different ways you can fail an event, apart from not meeting the qualifying target. Here's what to look out for: -

  1. 100m Sprint. If you try to run before the starting pistol has fired, you will get a false start. If you do this 3 times it will be game over. It will also be game over if you stand there, like a lemon, and don't run at all for 40 seconds.
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  2. Long jump. You do get 3 chances to make the grade in this event, but if you fail to press the jump button before you cross the line in front of the sand pit, you will incur a foul. Your jump will not be measured, no matter how far you've gone. There's also an 8 second time limit from when the starting horn sounds for you to start running. If you don't start running, it will be counted as a foul and you'll lose one of your chances to make a jump.
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  3. Javelin. You do get 3 chances to make the grade in this event, but if you fail to press the throw button before you cross the line at the end of the 30m run up, you will incur a foul. Your throw will not be measured, no matter how far you've gone. There's also an 8 second time limit from when the starting horn sounds for you to start running. If you don't start running, it will be counted as a foul and you'll lose one of your chances to make a throw.
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  4. 110m Hurdles. If you start to run before the starting pistol has fired, you will get a false start. If you do this 3 times it will be game over. It will also be game over if you stand there, like a haddock, and don't run at all for 40 seconds.
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  5. Hammer throw. You do get 3 chances to make the grade in this event but you can incur a foul in 3 different ways. A) If you throw it in to the cage that surrounds you on 3 sides. B) Once you've thrown the hammer, it lands outside the distance lines. C) If you fail to press the throw button at all.
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  6. High jump. You do get 3 chances to make the grade in this event, but if you fail to press the jump button before you get to the mat, you will incur a foul. Also, if you knock the bar off at any point during your jump, it will be counted as a foul.

Bonus Life

An extra life is awarded at every 100,000 pts; this allows you to still go on to the next event, even if you did not qualify.

Secret Bonuses

There are a few hidden bonuses which award you with 1000pts throughout the game, one of which gives you an achievement (Bird Catcher).

  • In the 100m Sprint, if both players finish with exactly the same time, a man will run across the background and award you 1000pts.
  • The same thing happens in the Long jump, if you make 3 jumps of exactly the same length.
  • If you get enough speed in the javelin and throw it at an angle of 80 degrees, the javelin will go off the top of the screen and hit a bird (looks more like a spaceship) for 1000pts and an achievement.
  • To get the bonus in the High jump you need to foul your first 2 attempts and then qualify with your 3rd attempt. A mole will then pop up and give you 1000pts.
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