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Guide for Skylanders SuperChargers (Xbox 360)

Part I: The Rift To Skylands

After you select your difficulty and watch the introduction, you’ll be prompted to put a land vehicle on your portal along with a Skylander character. You’ll then a short lesson in driving as you race down a track on your vehicle. Along the track are gearbits which are basically the currency for vehicles. Those will be used later to buy vehicle upgrades. Just like coins for Skylanders, the gearbits for vehicles are stored on the vehicle. This means that they can follow the vehicle from game to game, but cannot be transferred to another vehicle. This means you have to use the vehicle that you want to upgrade.

You must keep a vehicle on the portal at all times, even when you’re not using it. You can come across some chests that award gearbits so if you should keep a vehicle on the portal that you still need to upgrade.

Upgrading the Land vehicle is the most important: Because a Land vehicle comes with all of the starter sets, the game assumes that you have one and the Land areas are not optional and include some significant bosses. Sea and Sky vehicles are optional which also means that their areas are optional.

While you’re driving (here or anywhere else), click the left stick to toot your own horn:

At the end of the track, you’ll start the first chapter.

Chapter 1: Skylands in Chains

At the top of the very first ramp, take a right down another ramp. Jump up the bounce pad (with a green arrow on it) and follow the path to find the first Spin Chest (1/5). You can jump down from here directly back to the main path.

Superchargers is different about treasure than previous Skylanders games. While the locations of treasure is fixed, what you get is random. A Spin Chest will give you coins plus a random item: a hat, soul gem, skystone, gearbits, more coins, or stardust. There are also other places that I refer to as treasure locations which can contain a chest (same items as a Spin Chest, but without the extra coins), a piñata (gives gold, gearbits, experience, or stardust), a present (contains a hat), a wishstone (used in the Academy), or a gem.

Spin Chests can only be collected once -- they will just be an ordinary treasure location if you replay the level.

Up the path are a set of chompies. If you’re using the two starter characters: Spit Fire and Hot Streak (or any other vehicle with its matching Skylander), you’ll unlock:

Bounce up and there is a treasure location to the left. Go through the glowing door to find a Spin Chest (2/5).

Continue down the path, defeat the monster with the key and unlock the gate to release your friends. You are then introduced to Live Wire locks. Unlike the puzzle locks from previous games, this is more of an arcade segment. Just move your little green urchin thing to collect the three sparks and then reach the key. While only reaching the key is required to pass the lock, the sparks give you stardust, which increases your Portal Master rank. Each rank gives you bonuses, and reaching level 70 is needed for an achievement, so you should take any chance you can get.

There is no time limit on these levels, you can’t die (the worst that happens is your critter is sent back to the start, with all of your current progress preserved) so getting through these is no trouble at all. Because of this, I won’t even describe solutions. Open the lock and watch the cutscene.

Chapter 2: Motley Meadows

At the start of this level, note the star above Hugo. This is a vehicle area that is tied to a quest. Each section contains one star area for each type of terrain (Land, Sea, and Sky). This is the Land Star area. Make sure you have a Land vehicle on your portal and walk up to the dock to start the area.

The start of this land area is a free-roam area (as opposed to a racing track like the introduction was). You can use the options to change between two control schemes – the default has you use the racing controls everywhere (left turns left) while the second lets you use absolute controls in free-roam areas (left turns your vehicle so you drive to the left side of the screen).

The goal here is to free the pit crew. Drive around collecting gear bits and jump each of the ramps to get your crew. There are also hidden areas and optional tasks, but none of them are really important. After you have collected all three, some enemies drop in. Defeat them.

One note about damage in vehicle areas. Each vehicle has a shield (the indicator is on the left side of your character’s icon on the bottom left of the screen). Damage reduces the shield and you can find wrench power-ups that will restore it. When the shield is depleted, your Skylander takes damage. If they are knocked out, you’ll get the familiar prompt to insert a new Skylander. However, the vehicle’s shield is not restored. As vehicles are much tougher than Skylanders, once you get the point where you are losing character, you can easily burn through a lot of them very quickly (especially in Nightmare mode) so watch out.

After defeating the enemies, you’ll be shown a red tool chest that contains vehicle mods. You need a bunch of these over the course of the game and the only place to get them is in vehicle sections. The modification you get is random, but I believe you will always be given one for a vehicle that you own before finding ones for vehicles you don’t have.

After collecting the mod, the exit door opens. This is a racing segment. Just drive down the track dodging obstacles. At the fork, if you go right you can find another tool chest on a jump. There is also an unmissable tool chest later down the course. When enemies appear, you can use your vehicle weapon to shoot them down.

At the end of the track, you’ll earn the Land Star and finish the chapter.

Chapter 3: A Fuel’s Errand

At the start of the chapter, continue all the way to the left to find a treasure location. A short distance later, you can jump to a moving platform on the left to reach another treasure location. Ahead of you is a Sea Star area.

If you have a Sea vehicle, you can enter the area. You start in a free-roam area. The goal is to destroy the machine in the middle of the lake by shooting the marked ports. After you shoot the first spot, enemies will spawn. One of the vents on the side that you can also shoot will release a tool chest. When all three ports are destroyed, enter the core and dive.

You’re now in a racing area. There is a toolbox on the right side halfway down. At the end, you’ll be in another open area. Navigate down the path to another open area. On the front right side is a dock that has a treasure location. There is also another tool chest in a pipe on the left side. Dock at the dock in the back to end this area.

When you’ve collected four tool chests, you’ll unlock:

If you skipped the Sea area, go up the path to the left and jump in the glowing hole.

Jump into the glowing pipe on the left to drop down to an area with a Spin Chest (3/5) and a Skystone Overdrive opponent.

Skystone Overdrive is this versions game and is very similar to Skystone Smash from Trap Team but more developed. The game describes it well, but one thing they leave out is that out of all of the Skystones that you own, you have to select a deck of 20. When you earn a new stone, the game asks you if you want to include it in your deck and if you say “yes”, it will throw a random stone out to make room.

Having a numbers advantage is the key to winning these games, so you want to go for strong stones (focus more on attack than on defense). Stones whose special abilities do direct damage or can outright destroy an opponent’s stone are also very strong. If your opponent ends up with a very weak stone in one space (like an attack of 1), leave it alone. They can’t put something stronger in that spot if you don’t destroy it and you can usually afford to trade receiving 1 damage with dealing 3 or 4.

The vehicle you have equipped determines the vehicle stone at the bottom of the board. Hot Streak’s ability to deal 5 direct damage to the opponent is very strong. You can actually swap vehicles during a match, but doing so resets the 3 turn counter until you can use it so make sure you have the right vehicle equipped at the start.

At the top of the ramp, you can go left and walk along the tube to rotate some coins and a treasure location into view.

Continue down the path all the way to the right and through a glowing pipe. In this area is a Spin Chest (4/5).

Return back to the previous area and use the Live Wire lock. The button at the bottom controls the rotation of the right spinner to allow access to the third spark.

Chapter 4: The Great Breakout

Dodge the approaching ships and walk right and towards the screen for a Spin Chest (5/5). Continuing down the runway, there is a treasure location on the platform on your left.

Flynn is waiting with a Sky Star area. Air ships are always in the racing controls, even if you can free-roam around the area. Simply defeat the three waves of targets. There are two tool chests you can collect by flying close to two of the larger ships. Dock with the marked ship when you’re done.

If you skip the Sky area, walk a little further to get to a short Land area. You can get a tool chest here if you keep right.

Either route leads to the end to unlock:

Chapter 5: One Safe Place

Between each location, you’ll be sent to the Academy. (And each of these interludes is given a named and numbered chapter as well.) Talk to Mags to get the tour. Some parts of the Academy don’t unlock until later.

Right now, on the right is Persephone that you can buy upgrades for your Skylanders with coins. Further right is a wishing well. You can toss Wishstones that you find in here and get a random treasure.

Right of that is an elemental vehicle area. The gate here requires a vehicle of the right element to use. You can talk to the guy here to change the gate to match the element of the vehicle you currently have on the portal. You can also find these vehicle gates on future levels. Completing the gate for an element, either here or in the level, will unlock a reward. However, future rewards require completing a certain number of unique elements so unless you have vehicles of all ten elements, you can’t collect all of the rewards.

Up the stairs is a Supercharger challenge. Each vehicle has a separate challenge, but you must equip the matching Skylander to attempt it. Each challenge can earn up to 3 stars and the nearby chest will contain a reward when you have earned a certain number of total stars. This is not needed for any achievements.

To the left of the challenges is Buzz, who runs a practice arena. His real abilities won’t unlock until later.

In the back middle area is a boarded up area (will unlock later) and two statues that show you your Skylander and vehicle collections. In front of that is the online multiplayer hub and is also where the character that starts the next main storyline section stands.

In front of that is the vehicle upgrade area. You can buy upgrades with gearbits for vehicles as well as equip any mods that you’ve found. To the immediate left and right are Sea and Land practice areas for you to try out your vehicle’s mods.

On the left side, in the back is the Sky practice area. Across the bridge is the starting area for the Races. You can do these at any times, but it is easier if you upgrade your vehicles fully first. Behind that is a place to purchase and equip decorations.

The very front of the entire area (where you start every time you return to the Academy) has teleporters to the race area, the elemental vehicle area and the center of the main Academy. Behind you is a map that lets you replay any level. (The same map is available in the pause menu.)

On your first trip here, there are a few things you should do.

If you have a collection of Skylanders, you should put each one on the portal in turn. Owning multiple Skylanders of the same element gives them all a bonus, so it’s best to tell the game which ones you have. Treasure drops (vehicle mods and Soul Gems for characters) are biased towards the ones you own.

This is also a great time to import your villians from Trap Team if you have them to get the Skystones into this game.

Talk to Flynn to continue to the next part.

Part II: The Cloudbreather’s Crag

Chapter 6: Conquered by Kaos

From the start, walk left of the house and towards you to find a treasure location. Continuing down the path, you’ll arrive at a wooden barricade. Just after this, head left instead of jumping all of the way up to reach a glowing cave. Inside the cave is a Spin Chest (1/6). Return back outside and continue until you reach a simple sliding block puzzle.

The goal here is to slide the two halves of the gong together. Once joined, you can ring the gong. Instead of going through the opened door, notice the door above the Magu’s head. Head left to find a treasure location and a gong with a triangle on it. Ring that gong. Now go up the stairs to find a square gong behind a barricade. Ring that gong twice. Return to the original puzzle and ring the circle gong. This opens that marked door. Go inside to find a Spin Chest (2/6).

Proceed down the path to a Land Star area. It starts with a racing area that has nothing special – just collect gearbits while avoiding mines. When you reach a free-roam area, go up the hill to the right and at the very top, in the middle of some tents, is a tool chest. Proceed to the exit on the left to reach another short racing area that connects to another free roam area. Jump the ramp on the right for a tool chest. Defeat the enemies and exit the area to finish the area.

Chapter 7: City Under Sea

Proceed up the path but after you drop down, follow a path towards you on the left to a Spin Chest (3/6).

Continue up the main path to a Sea Star area. Enter the glowing cave and follow the path to the first blockage. Continue up and find the second blockage to the left. As you head right and descend down, you’ll see the third blockage, but before you destroy it, you can go to the far right corner for a tool chest.

On the dock where you disembark, enter the door on the right to find a game of Skystone Overdrive. Cross the docks to get back in your sea vehicle. There is a tool chest on the left side of the lake as well as some gear bits to collect. Exit via the right dock on the far side to collect a treasure area on your way to the exit (which is near the left dock).

In the next area, there is a treasure location on the ground on the far right.

If you skipped the Sea area, just jump over the gap in the dock to the right to reach the same location, except the water level is still high so you can’t reach the treasure location.

Continue down the path. To the left is Persephone who can upgrade abilities. To the right is a ship you can activate when you have defeated the enemies here. Use it to cross to the other side.

Directly across is a Magu who wants you to free the trapped miners. Just go instead, break down the barricades. The reward is a treasure location. To the right is someone that wants help flying his kite. His reward is another treasure location.

To the left is another gong puzzle. After sliding the gongs together, notice another one of those marked doors to the right. The square gong is above the door – backtrack a bit to find a path that goes up there. There is also a treasure location here. The triangle gong is on the left towards you. Ring the circle gong in the center and then the triangle gong again to open the door. Inside is a Spin Chest (4/6).

Chapter 8: Scaling the Road

At the start of this area on the right is a Water Elemental Gate. Only a water vehicle can enter this gate and complete the area. Completing these areas also earns rewards in the Academy. They are entirely optional though – the only impact on achievements is providing a way to win one of the twelve gold emblems needed, but there are much easier emblems to earn. As I did not buy a full complement of elemental vehicles, I won’t be describing these areas.

Instead, straight ahead is a Land area. In the first free roam area, go up the cliff on the left to get a tool chest. Defeat the enemies and exit on the right to a racing section. On one of the upper areas is another tool chest. Complete the course to finish this short chapter.

Chapter 9: Temple of the Cloud Breather

From the start, go down the stairs to the left and break through the barricades to find a Spin Chest (5/6) with a Live Wire lock.

Return to the middle and navigate you way past the mines. There is a treasure location to the right (before going up the large steps) and another by taking the floating platforms to the left.

The Air Star area is to the right. Just shoot down all of the ships in two waves.

After completing the area (or not), follow the path to a special glowing gate. This gate can be opened by any Supercharger Skylander. Like the elemental vehicle gates, they are optional areas, but usually contain good rewards. Inside this gate is a Spin Chest (6/6). You always exit these areas at the same place you enter them.

Use the platform to cross back to the center and go up the stairs. Ring the gong to open the way. You’ll fight several waves of enemies here and eventually get two keys you can use to unlock the chains at the back of the area. Unlock both chains to unlock:

Chapter 10: Call Down the Thunder

Back in the Academy, there’s nothing new. However, Mags wants you to try out one of the vehicle training courses. Just enter any of them, collect 25 gearbits, and then exit back to the Academy.

Upgrade your Skylanders and vehicles, cash in your wishstones and talk to Flynn to start the next region.

Part III: The Cloud Kingdom

Chapter 11: The Brewing Storm

This level is filled with fog, which makes navigating around annoying. Go up the stairs and keep left. Follow the path around to find a treasure location.

Return down the path and head right. Continue past some horns and enemies to find a Sky Star area. You’ll be flying laps around a track shooting down transport ships. At one point the path forks. Look for a small building between the two forks and find a toolbox inside. There is another toolbox to the left side when the two paths merge together.

From the Sky area, head to the right down the steps to find a Spin Chest (1/5). Go left past the Sky area and jump across some platforms. Keep heading left to find a Supercharger Gate. Enter the gate and cross the gears, using the horns to see the path ahead. There are two treasure locations early on and a Spin Chest (2/5) at the end.

Head right until you see steps that go up and away from you that lead to a light beam puzzle. You need to get the beams to aim at the lion heads. You can do this by standing on the gear and walking clockwise which turns the beams left until they line up.

Beyond this is a second puzzle. Turn the beams until they line up with the crystals and then turn the crystal on the left until it lines up with the lion head.

Chapter 12: All Roads Lean to Ruin

On the left is a Dark Elemental Gate. Walk past the start of the land area and follow the path all the way to a Spin Chest (3/5).

Return and start the Land area. You start out on a racing section. Take the exit to the left and then stay to the right of the path to find a toolbox. After the paths rejoin, there will be an exit to the right that will end with a jump to another toolbox.

The course will lead to a free-roam area. Defeat all of the enemies here and then jump the various ramps to ring the four bells. This unlocks the door to let you exit the area.

Chapter 13: Mayhem at the Market

Go through the lightning zappers until you’re introduced to a new enemy. Grab the treasure location immediately on your right before heading up to right them. After they are defeated, go left to find a door with a Live Wire lock on it. Inside the room is Persephone, a treasure location, and a Skystones Overdrive game.

Back outside, continue up the path until you reach the Sea Star area. The first part is a racing course. If you head left at the second fork (which you need to be underwater to see), you can find a toolbox. In the second half of the course, you will see some marked buildings. A toolbox is located under the second building that is marked with an arrow.

The course leads to a free-roam boss fight with Storm Sequencer. Attack the central unit for a while until it raises its shields. Defeat the new enemies that will arrive until the shield goes down. You will now have to dodge the large arms that spin through the water. If you are on the top of a wave, you can jump over the agitator arms. After some more damage, the central unit’s shields go back up and two shielded enemies are summoned. You have to swim close enough to them so that the attack from the central unit will hit them. This destroys their shields and allows you to defeat them. Two more appear after the first set and when those are defeated, the central unit’s shield goes down again. Finish it off to complete this area.

Clearing the Sea area will eliminate all of the lightning zappers on the level, although they are easy enough to dodge anyway.

Continue up the path until you reach the next set of enemies. Head left and jump across the platforms to reach a Spin Chest (4/5). Return to where you fought the enemies and blow the horn to see the next area ahead. On the left is a Spin Chest (5/5). The right has another horn, but it just shows you the final area and is not that important.

The last area is a light puzzle. Defeat the enemies and collect the treasure locations at the left and right sides of the area. To solve the light puzzle itself, rotate the beam until it points to the splitter on the right and then rotate the splitter until the beams go to the lion head directly ahead and the crystal on the left.

Blow the horn to end the chapter.

Chapter 14: Clear Skies Ahead

An Air Elemental Gate is on the right and the Land Star area is ahead.

The Land Star area is a racing section boss fight against Lord Stratosfear. You don’t have to worry about speed as he will stay a fixed distance ahead of you. There are also no toolboxes to worry about collecting. This is all dodging attacks and attacking when you are close enough.

When you defeat Lord Stratosfear, you will unlock:

Chapter 15: The Land of the Undead

Back at the Academy. You will be asked to go to the training area in the back right of the Academy and summon and defeat three training greebles.

After this, talk to Buzz with any Supercharger. He will give you a task that involves defeating a certain number of enemies with a particular attack. You can even use the training greebles to do this or you can do it in regular levels. When you have completed this task, talk to Buzz again to get a small but permament boost to that Skylander and unlock:

It is worth your while to pick up the quest for all of your Supercharger characters. After completing a Skylander’s personal quest, you’ll get another one that involves defeating enemies with their vehicle’s attack. There’s no achievement for this, but you will get another stat boost.

Part IV: Land of the Undead

Chapter 16: Not as Advertised

After using the explosives to break open the door, return and pick up the barrel again and head through the gate and to the left to another door that can be blasted (look for the purple icon). Note that the meter on the barrel just indicates when the fuse will light – you can still keep walking with the barrel until the fire catches up with you. Behind this door is Spin Chest (1/7).

Head up the steps and keep right. Just past the gate is a treasure location. The gate itself is a perspective gate – go through it and you’ll be teleported to a new area where ‘down’ is in a different direction. In the small area on the other side of the gate is a treasure location. Return back through the gate.

Head left down the path and through another gate. In the next area, head up and through the gate. Grab the explosive barrel here and return back through the gate and down to the treasure chest with the icon at the bottom right. This reveals a Spin Chest (2/7).

Return through the gates to the land area at the end. This starts with a racing course. The only toolbox can be found by keeping to the left after you break through the second large locked door. This leads to a free-roam area. The green spotlights will summon enemies if you drive into them. You have to find an explosive barrel and bring it to the exit. Go through the gate on the left to find the barrel. Pick it up and drive back to the exit gate on the right. Then a short course to the end.

Chapter 17: Upside Downstairs Overtheres

Start up the path and keep going left through a gate. Defeat the enemies here to open two doors. Drop into the upper door first. There is a treasure location you can reach by bouncing on the left bunk. Grab the explosive barrel and exit (by heading towards you on the screen) and drop into the other cell. Use the barrel to explode the chest and reveal a Spin Chest (3/7). There is also a Skystones Overdrive game here.

Exit the cell and return to the upper cell to get the explosive barrel. Then exit and go through the gate. Proceed up the path to reach the chest here. Explode it for a Spin Chest (4/7).

From the chest, head all the way right to a Supercharger Gate. Inside the gate, the lever next to the first perspective gate rotates the passage on the next section and determines whether you have access to the top or bottom half. Make sure it is set to the top half and go through. Pick up the barrel, return to the start, flip the lever, and go through the gates to reach the chest. Explode it to reveal a Spin Chest (5/7).

Exit back out and go up the stairs. Ahead of you is a locked gate. To the right is a gate that leads to an explosive barrel. Bring the barrel back here to open the gate.

Beyond the gate is a Sky Star area. You have to shoot the enemies that are attacking your transports so they can fly to the other end of the area. (The navigation buoys will be green if they can move and red if they are stuck.) While flying around, the left and right sides of the area have toolboxes that can be collected.

After two waves are defeated, you can land in the central statue. Pick up the explosive barrel and head through the perspective gate. Use the barrel to destroy the chest on the right to reveal a treasure location. If you placed the barrel right, you could also have destroyed the statue in the middle. If not, go back and get another barrel. Jump over the statue and board your vehicle.

One last wave of three transports to escort this time. When they are away, the level will end automatically.

From the Sky area, follow the path through a gate. Continue straight (along the bottom of the path) to a treasure location. On the way back go through the gate on the right (to switch to the top of the path) and head towards you to find a Spin Chest (6/7). Follow the path the other way and defeat some enemies to reach a Land area.

This short racing section has a single toolbox available if you take the jump on the right side about halfway through.

Chapter 18: Eon’s Escape

Take the path to the right to find a treasure location and an Undead Elemental Gate. Back along the main path is the Sea Star area.

Just follow the arrows on the path. When you reach the perspective gate, your dive button works in reverse (dive goes up). After going through a set of fans, go up (instead of down) to find a toolbox. Directly below the first toolbox, you can go left at the very bottom to find another toolbox. Continue through another perspective and destroy the obstruction.

Continue along the path, upgrading at Persephone if you wish, and go through the perspective gate. Continue down the path, going past the spikes right after they launch and through another gate.

To the left is a treasure location. The path across the bridge leads to a Live Wire lock on Spin Chest (7/7).

Continue along the path to a perspective gate. On the other side, use the explosive barrel on the right to explode the door. Head through the perspective gate.

Chapter 19: Moneyback Guarantee

This entire chapter is a Land Star boss battle against Moneybone. This is easily the most difficult and most annoying battle in the entire game, aside from the final battle. It is a free-roam area. What makes it annoying is that he has an attack which will fling you to a different section and lock the perspective gates for a while. When the gates turn blue again, you can go through the gate to return to where he is. He also has the ability to jump to different sections on his own and you’ll have to follow him. It is a long and trying battle (especially on Nightmare).

When he is finally defeated, you’ll unlock:

Chapter 20: Reunions

Back in the Academy, Master Eon has taken up residence in the formerly boarded up area at the back of the Academy. You’ll also be formerly introduced to Pandergast over at the racing area at the far left. You have to talk to him, but you don’t have to do any races if you don’t want to yet.

Talk to Master Eon to start the next section.

Part V: BattleBrawl Island

Chapter 21: Cast a Deadly SpellSlamzer

From the starting area, head towards the glowing door on your right. Before you go through it, climb up the crates to the left for a treasure location.

After going through two doors, you’re outside with your party. Just to the right of the door is a Live Wire locked Spin Chest (1/2).

Up the stairs to the left is a Skystones Overdrive game, a treasure location, and Persephone if you want to upgrade skills. When you’re done, head back to the main room.

To the left of the elevator is another treasure location as well as a crab who can change the elemental affinity of the arena to match your current Skylander’s element.

Continue left through the door. After walking in front of a few crates, go to the back and walk behind them. You’ll end up above the elevator in the main room with a Spin Chest (2/2).

Return and talk to the chef. He’ll give you a potion that you can return to the elevator with to wake the crab up. He’ll offer to send you to the arena.

The arena consists of three boss battles. Note that all of this is a single chapter so you’ll have to defeat all of them in one go.

The first round is against Fire-up Frontman and Percussion Pounder. Initially they attack you one at a time. At the end they attack together. Nothing particularly special here.

In between rounds, you can attack sheep for gold and food!

The second round is against Captain Bristlestache. You’ll have to defeat several waves of ordinary enemies before he’ll join you in the arena.

This break lets you fight a goblin carrying food. Each hit causes him to drop food and he’ll drop a large number of coins if defeated.

The final round is against SpellSlamzer. He’ll periodically vanish for a bit, summoning lesser Spell Punks and other enemies that have to be defeated before he returns. Later, he’ll teleport you to a winter location, but the same tactics apply here. After some more damage, you’ll return to the arena to finish him off.

When you win, you’ll unlock:

Chapter 22: Book Report

At the Academy, the store is open. The store stocks six random items which include hats, soul gems, winged sapphires, and skystones. These items restock every time you leave and return to the Academy. You should be buying frequently from here to get the emblems you need.

A game room also appears to the back left. You can replay movies and play games of Skystones Overdrive here, although you win no prizes doing so.

Talk to Master Eon to go to the next section.

Part VI: The Spell Punk Library

Chapter 23: The Spell Punk Library

Like the previous region, this area is also just a single chapter. However, in addition to exploring the library itself, there are several books which act like levels of their own.

Head directly towards Cali to find the first such book, The Darkness. This book level is a 2D side-scrolling platforming section. If you see a glowing blue ball on a surface, that’s a bounce pad that lets you jump higher. When you encounter platforms that turn, jump down along a line of coins below the screen to find a treasure location. Bounce back up and continue right.

You’ll encounter the first enemies soon. You can attack them in the traditional way, but you can also jump on their heads, as in classic platformer games, and that is often safer and more reliable. A little further on, you’ll see a bounce pad that will let you climb a series of rotating platforms up and left to reach a treasure location.

Further on, you’ll see a trail of coins going down off the screen. Follow them to Spin Chest (1/6). Keep platforming all the way to the end of the section.

Just to the right is Sharpfin with the second book: Charge of the First Light Squadron. This is a Sky Star area and requires a sky vehicle. This area is a top-down vertical scrolling shooter. Just like the classic arcade games it is moddled off of, avoid the ships and bullets while shooting them down. Make it to the end of the wave and fight a boss mothership. One of the enemies in the middle will drop a toolbox if destroyed fast enough and you’ll be rewarded with another at the end of the level.

Go behind Sharpfin and push the bookcase to reveal a treasure location. Then head all the way left to find a pile of coins and red book on the ground. Enter the book and defeat three waves of enemies to gain access to Spin Chest (2/6).

Now bounce up to where Flynn is to find the third book: The Ancient’s Plan. This is another 2D side-scroller area. Remember that you can jump on enemies to damage them. Just after the first Fire Punk, you can drop down and go left to find a treasure location.

After dropping down in the next section, follow a set of platforms upwards to find a treasure location. When you next ascend upwards, you can go left to find another treasure location. To the right, just past where you came up to this level, you can follow a row of coins down to Spin Chest (3/6). Bounce back up and continue right past more enemies to the end.

Back in the library, push the bookcase behind Flynn to find a Live Wire lock on a Spin Chest (4/6). Head to the right, up the ramp, to find Persephone. Push the bookcase to find a Skystones Overdrive game.

To the left of Flynn is a chair you can bounce on. Bounce almost directly up to reach a chandelier with Spin Chest (5/6) on it. Drop down and use the same chair to bounce to a treasure location on top of a bookcase to the right. Follow the row of bookcases, collecting coins, until you reach where Mags is waiting.

Book 4: The Hydra, is a Sea Star area. Follow the arrows along the path. When you first see a hydra hatchling head stick his head out of the water, go up for a toolbox. When fracture fish start appearing, head to the boom left for a second toolbox.

When you reach the bottom, you’ll encounter the hydra. But there’s no boss battle – just exit out the passage that opens up.

Back in the library again, push the bookcase behind Mags to find a treasure location. Head right and you’ll pass by Hugo who will introduce you to the last book, but don’t start it now.

Go past him and bounce up some chairs to a Supercharger Gate. Inside the gate is another book to enter. This one is a race against a spinning wheel of death. Try to collect as many coins as you can while staying ahead of the wheel. At the very end, you can jump up some platforms to find a treasure location and at the very end of the level is a Spin Chest (6/6).

Now, return to Hugo to start the last book: the Core of Light. This is a Land Star area. Like the other areas, this is a retro, top-down, racing section. Nothing special in this area – just keep shooting the darkness while dodging mines and other obstacles.

Completing this level completes the Library and unlocks:

Chapter 24: Feathered Friends

Nothing new at the Academy. Just talk to the prompted characters to start the next area.

Part VII: Gadfly Glades

Chapter 25: A Teensy Problem

Follow the path up through a cage. Just past this is a chance to jump off the path towards you. Follow the bouncing mushrooms to the left for a treasure location and then to the right to another treasure location.

Bounce back up to the path where you have the choice between a Sea area and a Land area. Neither one is the star for this level.

The Sea area is a very short course to a free-roam area. On the right side, go under the branch to find a dock where you can walk up to a treasure location. On the left side, near the front, is a glowing log you can swim into. Inside this area at the bottom right is a toolbox. Exit by the dock at the far left.

Right at the exit is the entrance to a Land area. This actually leads to virtually the same place that the original Land entrance goes to if you choose Land instead of Sea. This is a large free-roam area. There is a toolbox you can reach by driving up the hill towards you in the center. For the rest of the level, it’s just about defeating the enemies until the exit gate opens up. In the last area, watch out for the stomping foot. You can see its shadow on the ground, but you can use it to lure enemies to their deaths as well.

Chapter 26: Fungi Funhouse

On the right is a glowing door. Enter that door to find a Live Wire locked Spin Chest (1/6). Persephone is also here.

Exit back outside and bounce up the mushrooms. At the top is a Life Elemental Gate. Continue down, fighting more enemies, until you get to some bouncy mushrooms. Bounce all of the way towards you for a treasure location.

Continue along the mushrooms to reach a Sea Star area. You have to find the five twitterpillars in the area. Not too hard and there are no enemies. In the far back left corner, just past the glowing stump, there is a toolbox you can collect.

Go into the glowing archway (directly ahead of you if you finished the Sea area, ahead on your left if you didn’t) to find a treasure location and a Skystones Overdrive game.

Back outside, bounce a little left and towards you to a large rock. On top is a Spin Chest (2/6). Now bounce away from you. To the right of the bridge is a Spin Chest (3/6). Now follow the mushrooms further left and way up high for Spin Chest (4/6).

Now bounce down and all the way right to find a Superchargers Gate. Inside the gate is a treasure location on the rocks to the left and a Spin Chest (5/6) at the exit.

Finally, cross the bridge and enter the Land section. This is a short course. Keep to the right and there is a toolbox at the top of a jump. At the end is a free-roam combat against a bunch of bees. You are awarded another toolbox when you defeat them.

Chapter 27: Waterdrop Way

Right as you start, you can jump to the right to find Persephone. Drop down between her flower and the main path to find a treasure location. As you exit the area away from you, the second bouncy mushroom can bounce you very high and allow you to reach another treasure location on the top of a flower.

A bit further up the path is the Sky Star area. This large free-range area has four spigots that you have to shoot. Below the spigot on the right is a toolbox and along the back wall is another toolbox. Between the two is a smashed flowerpot you can dock at for a treasure location and further along the wall there is a birdbath with a dock that leads to another treasure location.

Clearing the Sky area will eliminate the dripping water for the rest of the level.

Follow the flowers up, jumping from one to another. Even though it looks like you can walk across, sometimes you fall through. At the top, follow the flowers left to a treasure location before jumping up into the flowerpot. After defeating the enemies here, drop off the left side to find a Spin Chest (6/6).

Bounce back up to find the Land Star area. There are no toolboxes or anything else special to find – just a repeat of the battle earlier. Avoid the foot stomps while using them to destroy enemies.

When both waves of enemies are defeated, drive through the exit to unlock:

Chapter 28: A Display of Knowledge

In the Academy, you’ll be asked to place a legendary treasure. You’re even given one in the highly unlikely event that you haven’t found one yet. After doing that, you can head to the next area.

Part VIII: Cap’n Cluck’s Chicken HQ

Chapter 29: Fowl Play

On this level, anything that is glowing purple can be grown or shrunk with cn_RB. This works on some puzzle elements, as well as certain items. Most enemies can be grown or shrunk too, usually to their disadvantage. Use it on the bag to cause it to raise some platforms.

After defeating your first set of enemies, head to the right around the rocks to reach a Spin Chest (1/7).

Walk up to find a puzzle. You can grow and shrink the bags to affect the components inside the cage. You’re trying to navigate the chicken to the exit at the bottom right. Grow the right bag first, then the left bag to let the chicken pass.

In the next battle, you can shrink the Hammerheads to make them less of a threat. You can also grow the critters that throw acorns to have the acorns crush them. After the battle, you’ll drop through the floor.

Chapter 30: Running Afowl

At the start, there is Persephone and a Tech Elemental Gate. Walk towards the screen and right to find a Live Wire lock on a Spin Chest (2/7).

Ahead is a Sea Star area. In this free-range area, start by growing the first pump which lets you use the geyser to jump to the next level. On the right side is a pipe you can enter to reach a toolbox. Jump back up to the second level and then the third. Shrink the pump and go back down to the second level. You can now walk up what used to be a waterfall to the very top. Dock and platform up. Grow the pump, which raises the platform and go back across.

At the top, shrink the pump to cross and then grow the pump again when it is lined up with the bucket of chicken. Platform left and board your sea vehicle again. This is a race section back to the finish. If you keep to the right, you can find a platform that leads to a toolbox.

When you finish, shrink the giant chicken to open the way back to where you started. All large chickens are shrinkable now. Shrink the one next to the booth to reveal a treasure location.

Continue onward, passing the chicken cannons to the right. Before you get to the next set of cannons, climb the steps up and all the way left to find a Spin Chest (3/7).

Go back down and cross the cannons to arrive at a circular area. Walk against the spin to reach a Spin Chest (4/7) and if you did the Sea area, you can shrink the chicken here to reach a treasure location.

To clear the next chicken cage puzzle, grow the bag when the chicken is at the end of the lever to launch it to the portal.

Pass by three of the torpedoes to reach a path towards you. At the end of the path, follow the wooden path up and around to a Spin Chest (5/7).

Continue down the path to find a Land Star area. The first section is a course. The second boost has a toolbox above it, but you’ll have to hit it at just the right angle to get enough air to reach it. Continue on to a free roam area.

In this first area, roll a chicken into the portal on the far right to get a toolbox. Then roll the chicken into the center portal to open the exit gate. This can be frustrating and I had more luck using weapons to push it than I did trying to nudge it with my vehicle. Roll the next chicken into the nearby portal to reach the final area. Here, there are three portals and three chickens. Put each chicken in a portal to open up the exit.

Chapter 31: Cuckoo’s Nest

Grow the buckets of chicken so you can jump on the top of the hut for a treasure location. Then grow the bag to make some platforms appear.

Follow the path to a Sky Star area. The first part is a course where you have to dodge the eggs that the large chicken shoots at you. When you get to a free roam area, you’ll have to take out the chicken while dodging its attacks. He sometimes puts up a shield which can only be lowered by destroying the summoned ships. There is a toolbox in the back that you can collect before defeating him.

Head right to the next chicken puzzle. You need to grow the feed sack shortly after the chicken falls so that it rolls back down the lever and into the hopper which will take it to the exit hole in the center.

Continue to a circular platform. Grow the bag and platforms will appear. To the left is a Spin Chest (6/7). To the right is a Supercharger Gate. In this area, you need to grow the enemy creatures in order to make a bouncing platform. Progress up to the top where you can see a treasure location floating in the air. You’ll have to create a bouncer in the right spot in order to reach it.

The chicken puzzle at the end requires you to grow the bouncers in the chicken cage. Grow a bouncer at the very end of the platform so the chicken will bounce off of it and into the goal. This opens the way to Spin Chest (7/7) and the exit.

Go up the next platforms and grow the bag. This raises platforms to the left as well as ahead. Retreat a bit and head left to find two treasure locations and a game of Skystones Overdrive.

Continue to the last chicken puzzle. Grow the left bag, then the right. Then shrink the left bag to get the chicken to the exit.

Chapter 32: Big Boss Cluck

This is a Land boss battle against Cap’n Cluck. It works very similarly to the previous land area – you have to push the sheep into the portals to shoot a cannon at Cap’n Cluck. You’ll also have to deal with enemies this time around (who will also push your sheep around). For the first three sheep, the portal you need to use is indicated. After that, all three portals are active and you’ll have to look to see which one Cap’n Cluck is next to.

When you finally defeat him, you’ll unlock:

Chapter 33: A Titanic Task

Hugo will explain about the Wishing Well and give you a free wishstone so you can try it out. Yay! Talk to Flynn to start the next section.

Part IX: Monstrous Isles

Chapter 34: The Last Resort

Head forward and clear the enemies until you are offered the Kolossal Kernel. Charge ahead, laying waste to your enemies. A building on the right near the start is actually a treasure location. Just before you reach the land area, you can follow the mountain around to the left to treasure location.

Keep right in this short land area to find a toolbox on the canyon rim. Other than that, just follow the course to the end.

Chapter 35: Basalt Basin

On your right is a treasure location.

Ahead is the Sky Star area. At the start, just when you break out of the clouds, there is a toolbox on a small island before you get to the main area. It’s behind a pillar from the direction you arrive so you’ll probably have to double-back to find it. There is another toolbox on the island in the distance between the two left main islands. Destroy the attacking ships to complete this area.

Head left for a boss battle with Pterashark. Avoid the fin, avoid the boulders, and avoid the shockwave. Fairly standard battle.

Go to the right exit and jump on the volcanic vent to get launched up to the top. At the top is a Spin Chest (1/4).

Jump back down and take the left exit. Push the block forward and jump up to the next level. Cross over the bridge to the right to find three sliding blocks of different heights. You want to arrange them in order so you can use them as stairs. Climb up to the right to find a Spin Chest (2/4). Climb up to the right to find a treasure location.

Jump back down to find another small land area. There is a toolbox on the right up the mountain ramp. Drive on towards the end.

Chapter 36: Exclusive Shores

Before doing anything else, go up the hill to the right to find a Live Wire locked Spin Chest (3/4).

Now you have a choice of areas. Right at the start is the Sea Star area. The first part involves dodging the tentacles that appear as you sink downwards. At the bottom, it turns into the standard side-scrolling area. When the walls start to turn orange, you can take a water jet up to find a toolbox. Another free-fall section follows and then another side-scrolling section. The second section also has a toolbox through a hole in the ceiling just before the pair of twin water jets.

If you don’t do the Sea area, you’ll get to do a Land area instead. This short track has a toolbox at the top of a dirt ramp.

After either vehicle area is finished, you’ll have an on-foot boss battle against Beachcomber. Her main attacks are to throw ships at you, to dive down and attack with tentacles (just keep moving) and to extend her arms and spin them (you’ll have to jump over the arms as they sweep by). After each attack, she rests a bit to recharge and is open to attack. Attack until dead.

Chapter 37: Titanopolis

To the right is a treasure location in front of an Earth Elemental Gate. To the left is Persephone (she’s standing on top of the statue and is hard to see because she is so small) as well as a volcanic vent you can jump on to reach another treasure location.

On the other side of the bridges, there is another volcanic vent you can jump on to reach a Supercharger Gate. Inside this gate are several sliding block puzzles. Push the first tower down, then slide the block to the left and jump up.

At this level, slide and push the tower to make a bridge to the right side. On the right side, slide the blocks over the bridge and use the small block to position the large tower to make a bridge to the left island. That island contains a treasure location. Use the small block to jump up to the next level.

On the top platform, you can make the bridge by sliding the tower up, the block left, and then the tower down, right, up, left, and up. Cross the bridge to find a Spin Chest (4/4) and the exit.

Head forward to the Land Star area. This is a series of free-roam areas where the goal is to destroy each of three sand castles until they fall down and form a ramp. While dealing with the second door, there is a toolbox in the far corner.

Boss battle against Thunder Tow. He has a slow punch attack and an attack where is jumps around the battleground. He can also use his amulet to shoot green energy balls at you. Dodge his attacks and finish him off.

Pick up the amulet he drops to unlock:

Chapter 38: Humble Hero

After the scene, Mags will send you down to the engine room. This is an introduction to a new kind of puzzle you’ll see next region. Slide the blocks to form a connected path between the two components. Slide the middle block up and left, then the right block left.

Part X: Ridepocalypse Derby

Chaper 39: Win, Lose, or Glumshanks

Before diving into the actual battle, let’s explore first. Head left and then towards the stairs down to Persephone. Don’t actually go down the stairs, but jump up on to the buildings and follow them around to a treasure location.

Return and go past the land gate entrance. All the way to the left is a Supercharger Gate. At the start of this area, go up the ramp and bounce up to find a treasure location. Return and win a game of Skystones Overdrive to reveal a treasure location and open the gate. Down the path is a second Skystones Overdrive match that rewards a treasure location and another unlocked gate. Here is a third Skystones Overdrive match with the reward being a Spin Chest (1/2). On the way out, there is another treasure location you can bounce up to from a bounce pad just before you return to the start.

Exiting out of the Supercharger gate, you can break a section of fence between the gate and the pit crew area to find a Live Wire locked Spin Chest (2/2).

Now go to the Land area to start a sequence of battles. You’ll have three battles to do and you’ll exit to this free-roam area between combats. However, like BattleBrawl Island, this is all the same chapter so you can’t heal between battles.

The only combat that is interesting or unique is in the final round, Wreck-o-Saurus will put up a shield. In order to break that shield, you’ll have to drive up the ramp so that you exit by crashing into him.

When you win all three rounds, you’ll unlock:

Chapter 40: Ancient Archives

Nothing to do this time around. Just talk to Flynn when you want to start the next region.

Part XI: Vault of the Ancients

Chapter 41: Whispering Wilds

Head forward to learn about a new ability: You can draw things towards you with your attraction power. In addition to solving puzzles, this can also draw treasure and monsters towards you. Use the power to extend a bridge, but then turn it off to prevent it from closing the doors.

Past the doors is the Land Star area. Your attraction power is also available when in a vehicle. Use your attraction power to drag statue pieces back to the gate. There is one piece in the first area and four in the second. The second area also has two toolboxes – the first is left of the ramp and the second is near the end of the path reached from the jump that is to the left of the exit doors. Drive through the doors when they open and make sure your attraction is turned on to complete the area.

To finish this chapter, turn on your attractive power and find the slider embedded in the floor. Drag it along the slot to open the door and use your attractive power to extend the bridge.

Chapter 42: Riftward Road

You gain the repulsive power next. You can switch between attraction and repulsion and one of the two will always be active.

Return the way you came to find a treasure location. Then head forward through some doors (use repel to open) to a circular area. Exit this to the right and jump some platforms to reach a Spin Chest (1/7). Return to the circle and go straight, continuing until you reach a Live Wire locked Spin Chest (2/7).

Back on the main path, Persephone is down the fork that goes away from you while the main path continues to the left. Follow the platform to the end to find a treasure location, then cross the bridge. To the right, across a pair of bridges, is a treasure location on the second bridge and a Spin Chest (3/7) all the way to the right.

Return back and use your powers to push the first bridge out to cross to the next section.

There is a Sky Star area here. There are three toolboxes in this area, but their location is hard to describe. Just keep a look out for them as you fly around ringing chimes.

If you complete the Sky area, you can go up the stairs to find a Skystones Overdrive game.

Continue to the next large, circular area. If you follow the steps on the left, you’ll reach a Spin Chest (4/7). On the left side is a treasure area. At the end is another sliding lock. Use your attractive power to guide each marble into its receptacle.

This chapter ends with Land vehicle section. Your magnetic powers will determine if the track is raised or not. If you take the first path down, you can find a toolbox. Another toolbox is further along, also on the lower path, on the left side.

At the end, you have to use your attractive and repulsive power to swing the pendulum in the center of the level so it strikes all six chimes. This opens the door and allows you to leave.

Chapter 43: Slumbering Spires

Directly ahead of you is Persephone. Go through the archway near her to find a Spin Chest (5/7) and a Magic Elemental Gate.

Continue down the path, using your powers to clear the path, until you are introduced to a new enemy. The energy guardians are special in that they cannot be hurt if they are being pushed away. They are vulnerable only when being attracted by your power.

On the right side of the platform where combat happened is a Supercharger Gate. Slide the slider all the way to one end of the path to activate the force column. Switch to repel and use it to jump up to the platforms above. Each platform contains another lock that controls the central area. The area on the left also contains a treasure location.

When both switches have been flipped, the way to the Spin Chest (6/7) is opened. Exit the area.

Up ahead is a Sea Star area. This area is very much like locks that have been embedded in the ground. Use the attract power to turn the gears until they lock into place. When solving the third set of puzzles, there is a toolbox in the back to grab first.

Continue through the level until you reach a large open area with many enemies. When you have defeated them, walk to the left and circle around the statue to find the path. At the end, drop down to find a treasure location. You can use the air currents to get back up.

Go to the right side and after going up to start the section, go down twice to find a Spin Chest (7/7). Then navigate the currents keeping right and up until you reach the end.

The final section is a Land area. Defeat the cannons here and then use your powers to unlock the three locks just like you did with the other floor lock puzzles on foot. Because the marble has to go up the side of the wall at the end, repel works a lot better than attack for leading the marbles.

When all marbles are in place, you’ll unlock:

Chapter 44: Aerial Ambush

This is the first time there is action back at the Academy. Defend the Academy from the pirates that attack. Once they are defeated, you can use the Academy services. Talk to Flynn to start the next region.

Part XII: The Bandit Train

Chapter 45: Highway Robbery

Go to the left side of the initial area (past Flynn) to find a treasure location. Return to where you started and enter the door. The train is a series of rooms that have to be completed one after another.

Room #1: grab the key in the middle of the room and unlock the door at the back.

Room #2: complete the circuit. Slide the block that is closest to you right and then up.

Room #3: After the monologue, several enemies drop into the room. One of them carries the key needed to unlock the exit.

Room #4: Make your way across the platforms to the bounce pad. After bouncing up, head towards you to find Spin Chest (1/4). Now head away from you to the next area.

Room #5: Defeat the enemies to get a key. Head towards you to find a treasure location, then use the exit at the back.

Room #6: Another platforming section. The second rotating block has a bounce pad on one side. Use this to bounce up to the roof and retreat a bit to drop down to a treasure location. Then proceed to the exit.

Room #7: Persephone and a Live Wire locked Spin Chest (2/4) are here.

Room #8: Slide the right-most block left to complete this puzzle.

Room #9: Navigate across the platforms. The smoke makes this trickier.

Room #10: Defeat the enemies to get a key that will unlock the exit.

Room #11: One of the chests in this room contains the key to the exit.

Room #12: Navigate the platforms until the end. Then jump down to find a Spin Chest (3/4). Bounce back up and head to the exit.

Room #13: Solve this circuit puzzle by sliding the left block up, right, up, and right.

Room #14: This room contains a Spin Chest (4/4) but as you approach, you are ambushed by enemies. One of them holds the key to the exit.

Room #15: Solve this circuit by sliding the right block left and up; then slide the left block up.

Room #16: Cross the platforms and defeat the enemies to open the exit door.

Room #17: Boss fight against Blubberbeard. Nothing special here. You have to fight a few waves of minions first but when he joins the fight, you’ll find that he doesn’t have any special attacks.

Pick up the key he drops and unlock the cage to unlock:

Chapter 46: Gathering of Friends

Nothing new in the Academy this time either.

Part XIII: The Sky Eater

Chapter 47: The Sky Eater

At the start is the Sky Star area. The first part involves shooting the crystals on the side of the planet ahead of you. First, turn left and head for a rock that is directly behind the ship you start on. On top of this rock is a toolbox.

After you destroy the crystals, you’ll fly down a tunnel. Take the left path to find a toolbox along this section. Remember you can use your brakes cn_B to avoid crashing into the closing gates.

The last section there are some turrets to destroy. On the back of one of the flying ships in this area is a toolbox you can collect if you get close enough.

If you don’t have a Sky vehicle, you can skip this entire chapter by taking to Flynn.

Chapter 48: Grinding Gears

Defeat several waves of enemies, then head to the right. The side of a building has a Live Wire lock on it. Inside, you will see a platform grid with a robot face on the left side. If you talk to the face, she will highlight the safe path across the grid. Follow it to the back to find a Spin Chest (1/4) and a treasure location on the left.

Take the elevator back outside and head just right. Beneath a large barrel is a red button that extends a bridge. Across the bridge is a Spin Chest (2/4).

From the area where you fought the enemies, on the left side is a ramp that leads to another treasure location.

Just ahead is Glumshanks and the Land Star area. Initially, just avoid the obstacles to get to an open area. Here, lure the hand onto the right button as that exit will lead to a toolbox before heading to the exit. In the next course, if you take the tunnel on the right, you’ll find another toolbox. In the last open area, the exit is through the center door, but both the left and right exits lead to a toolbox before looping back to this room.

Completing this Land Star area unlocks:

Chapter 49: Darkest Goo

From where you start, walk towards the screen and around to find a Spin Chest (3/4) and a Light Elemental Gate.

Return to the start to find another security platform. Talk to the head to see what the safe squares are and then follow them across to the next platform.

Past Persephone is the Sea Star area. At the start, shoot the cover to descend to the next level. Here, head to the fan on the right side. Shoot it to start it spinning and you can reach a toolbox. Then continue to shoot another cover. At the bottom is a fight against the Hydra. Avoid the tentacles before they emerge from the water and shoot the body when it reveals itself.

When the Hydra is defeated, instead of heading to the dock with Glumshanks on it, swim right instead. Get off at the dock here to find a treasure location and a game of Skystones Overdrive.

Back in your boat, on the left side is a toolbox that you’ll have to jump to reach. Dock by Glumshanks to exit the area. You’ll end up where you started the Sea area.

Talk to the head to see the route through the next security platform. An even more complex platform area is after this. The left exit leads to a Supercharger Gate. Inside here are several more security platforms to navigate. On the first sequence, cross to the platform ahead and then to the left for a treasure location. In the back is the start of the second platform.

The middle of this area has a treasure location. Cross to the back for the third platform area. This has a treasure location on the far right and a Spin Chest (4/4) on the far left next to the exit.

Back outside, fight through a few more waves of enemies to reach the next chapter.

Chapter 50: Crush of Kaos

This is it – the final showdown with Kaos.

The beginning consists of him firing lines of fireballs at you, then firing waves of fireballs at you. Then he will split into multiple copies. The copy that is wearing the crown is the “real” copy.

After a while, he will summon a large sword and chop down. Jump over the shockwaves that the blade produces. Then it’s more fireballs and copies.

For the last part, he will summon some giant hands. Dodge the shockwaves the hands produce and attack them when they are resting. He will also occasionally jump into the field to launch some attacks. He is vulnerable to your attacks as well. Repeat until defeat.

Even on Nightmare, this boss battle is not too hard. Nothing compared to Trap Team’s final battle which could last for an hour.

Defeating Kaos unlocks…

Chapter 51: Fear and Obey

You thought the game over. Not quite yet. It wouldn’t be Superchargers without a Land Vehicle Boss area to finish the game off. This is definitely the hardest fight of the game and depending on your driving skills, can be the most frustrating.

The entire battle is basically driving down the tunnel, dodging the large pillars (which on Nightmare can do distressing amounts of damage) and going through the rings. After you go through enough rings, you will automatically launch at the Darkness doing great damage and can do additional attacks. Missing a ring greatly resets your progress towards this attack. Repeat this for a while.

You’ll go onto a chase track like the boss battle in chapter 14. Dodge obstacles and attack when you’re close enough.

After enough damage is dealt, you’ll revert back to the first area of the fight, except that the pillars will be more common and the rings will be moving and harder to hit.

What makes this battle very hard on Nightmare is the fact that once your vehicle’s shield is worn down, your Skylander takes damage. If the Skylander is knocked out, your vehicle’s shield is not regenerated so it takes only a few more hits to knock out that next Skylander. I burned through about 20 Skylanders to finish this fight on Nightmare.

When you defeat the darkness, you will unlock:

Chapter 52: Endless Possibilities

Now that you’ve completed the game, both Hugo and Tessa will be standing at the back of the Academy (to the left and right of the door to Eon’s room). Each will give you a random quest that involves replaying a certain area of the game. They will even offer to take you right to that location. You need to complete 10 quests by each of them.

The catch is that they will only offer you three quests per day and they can offer you quests that you can’t complete because you don’t have the right vehicle.

There is a way around this, by abusing the date on your console.

Unplug your network cord and go to System / Console Settings / Date and Time and set the system time forward by one day. Now start the game (while still offline) and new quests will be available to you. If you can’t do those quests, quit the game and set the time forward another day.

If you can do the quests, plug your network cord back in, use the guide to connect to Live (this will fix your clock, but since it’s going backwards in time, the new quests you’ve just been offered won’t expire) and you can complete the quest.

Completing 10 quests from Hugo will unlock:

Completing 10 quests from Tessa will unlock:

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